RELEVANCE OF USING VIRTUAL TECHNOLOGIES IN THE FIELD OF EDUCATION
DOI:
https://doi.org/10.52269/22266070_2024_1_216Keywords:
virtual reality (VR), virtual simulator, virtual lab, virtual technologies, STAR, VR gamesAbstract
This article discusses the relevance of using virtual technologies, namely virtual reality (VR) technologies and virtual laboratories, and identifies scientists who have conducted research in this area. In addition, the article reviewed laboratories for the implementation of virtual online experience in the modern field of knowledge. The advantages and disadvantages of using virtual laboratories in training are given. Purpose: Organization of educational programs in accordance with modern requirements and improvement of motivation and focus of students, training of competitive specialists. Objectives: To study and analyze the state and relevance of the use of virtual technologies in the field of education. As a general discussion, the reflections of a number of Russian scientists on virtual laboratories are given. The influence of virtual laboratories on the direction of improving the cognitive process of students is described. The structure of a virtual laboratory created by scientists is proposed, using the example of which the stages of creating such innovative and large-scale software complexes based on virtual technologies are shown. The conditions and status of the use of virtual technologies in the universities of our country were determined. The possibilities of using virtual technologies in the field of education are revealed. The basics of using virtual reality as a teaching tool used in education are presented. The world's research on virtual reality conducted in recent years was cited. A survey was conducted at universities in Kazakhstan in order to determine the level of use of virtual laboratories and appropriate conclusions were drawn based on the results of the survey.